2023
Hopu
Hopu is a mobile game that encourages children (8-12 years) to explore basic science concepts in a fun and engaging way. Phenomena in....
Crowd-Eval-Audio
Novel AI-generated audio samples are evaluated for descriptive qualities such as the smoothness of a morph using crowdsourced human....
Audio-Morph GAN
Video games and movies often require custom sound effects. But these can be expensive and time consuming to record and produce.....
2022
XRtic
XRtic is a prototyping toolkit enabling real-world cloth deformations to be used in novel ways in eXtended Reality (XR) applications.....
VRHook
Despite the increasing popularity of VR games, one factor hindering the industry's rapid growth is motion sickness experienced by the....
Scratch and Sense
Block-based programming environments are a popular way to introduce programming as they provide helpful visual cues and remove the....
Kiwrious
Science is a creative, tentative human endeavour. Many students disengage with science because it is presented in the classroom as a....
Affect in the Wild
Emotion intelligence plays a significant role in human interactions. But when it comes to human-computer interactions,....
2021
TickleFoot
Tickling is a type of sensation that is associated with laughter, smiling, or other similar reactions. Psychology research has shown....
StressShoe
Self-Tracking stress at work is an important aspect of stress management and is often the first step to improving mental health and....
OM
OM proposes an inclusive wearable technology that can enrich the human experience through frequencies that we can truly feel.....
MagicBLOCKS
MagicBLOCKS is a tangible interactive tabletop system able to support various interaction modes, such as clicking, pressing, dragging....
LightSense
LightSense is the latest interactive XR installation by the arc/sec Lab for Cyber-Physical Architecture and Interactive Systems. It was....
KinVoice
KinVoice explores using voices of friends and family (we will refer as ‘kin’) in voice interfaces. We investigate how the....
EyeKnowYou
EyeKnowYou is a DIY toolkit to estimate cognitive load and actual screen time using a head-mounted webcam. The do-it-yourself guide....
ClothTiles
In the project ClothTiles, we present a prototyping platform to fabricate actuators of clothing. ClothTiles leverage flexible....
ANISMA
ANISMA is a software and hardware toolkit to prototype on-skin haptic devices that generate skin deformation stimuli like pressure,....
2020
VersaTouch
VersaTouch is a portable, plug-and-play system that uses active acoustic sensing to track fine-grained touch locations as well as touch....
StressFoot
Stress is a naturally occurring psychological response and identifiable by several body signs. We propose a novel way to discriminate....
RainbowHub
RainbowHub is a unique creative solution to draw attention to the Ellen Melville Centre and help the community celebrate Auckland Pride....
Prompto
Prospective memory lapses, which involve forgetting to perform intended actions, affect independent living in older adults. Although....
PhantomTouch
In the project PhantomTouch, we aim to recreate natural touch sensations on human skin. Fundamentally, PhantomTouch is a prototype based....
Jammify
Jammify is motivated by providing a playful jamming exposure to busy, hard-working scholars at our institute. Jammify invites users to....
ActualTouch
A finger held in the air exhibits microvibrations, which are reduced when it touches a static object. When a finger moves along a....
2019
Prospero
The Prospero project explores the use of a conversational agent and investigates what is the most suitable occasion for delivering....
M-Hair
M-Hair is a novel method for providing tactile feedback by stimulating only the body hair without touching the skin. It works by....
GymSoles
GymSoles enables a correct execution of exercises, such as squats and dead-lifts by solely providing feedback on the Centre of Pressure....
ChewIt
ChewIt is a novel intraoral input interface that provides an effective solution for hands-free interaction scenarios. ChewIt resembles....
2018
Target Driven Navigation
Visual navigation is a core problem in robotics and machine vision. Previous research used map-based, map-building or map-less....
Step Detection Algorithm
Step Detection for Rollator Users has until now been a problem for Smartwatches. Current algorithms work insufficiently for calculating....
ProspecFit
ProspecFit digitises the implementation intentions method, an effective lab-based memory technique, to make it available on smartphones....
oSense
oSense uses motion sensors to recover finger postures and motion, in order to detect the type of object held in hand, and the activity....
LightTank
LightTank is a collaborative project with the arc/sec lab in School of Architecture and Planning, University of Auckland. In this....
fSense
fSense uses photoplethysmograph (PPG) sensors in commercially available smartwatches to sense the force of performing hand gestures and....
Evaluating IVR in schools
In recent years, the availability of affordable mobile Virtual Reality (VR) viewers has resulted in strong interests to incorporate....
CricketCoach
CricketCoach is a smart system that creates awareness of the hand-grip force for cricket players. A custom Force-Sensitive Resistor....
CompRate
CompRate is a computation framework that uses ordinary motion sensors available in common smartwatches and activity trackers to infer....
CapMat
CapMat is a smart foot mat that enables user identification, supporting applications such as multi-layer authentication. CapMat....
ABI FoodCam
ABI FoodCam is an attempt to promote impromptu introductions and informal social interactions through food sharing.
If would....
2bit-Tactile Hand
2bitTactileHand investigated the perceptual abilities of 2bit tactons on the wrist and the hand as a type of complementary feedback.....
2017
Thumb in Motion
Thumb-In-Motion is a one-handed Thumb-to-ring gesture interface to quickly access information without interfering with physical....
MuSS-Bits
Making music requires a closed feedback loop to evaluate the created with the intended sound. This becomes a challenging task for those....
Kyanite
The increasing complexity of military technology, especially operating multiple robots, is further adding to the cognitive load, thus....
InSight
InSight is an intuitive technique to control smart objects with existing input devices in the environment, while simply looking at them.....
GestAKey
A key on a physical keyboard is a normally-open switch, thus having only two states: ON or OFF. As such, with single key presses, the....
GesCAD
Gesture-and speech-based 3D modeling offers designers a powerful and intuitive way to create 3D Computer Aided Design (CAD) models.....
FingerReader
We believe smart devices should be more inclusive, and assistive devices deserve more design and innovation. The low demand for....
Doodle Daydream
Doodle Daydream is an interactive display wall. We designed Doodle Daydream, an LED grid display with a mobile interface, which acts....
ChaddyBuddy
Cognitive-affective states during learning or interactions with technologies is dependent on the mental effort of the learner and/or the....
2016
zSense
zSense provides greater input expressivity for smart wearables through a shallow depth gesture recognition system using non-focused....
WaveSense
Introduction of virtual reality devices such as Oculus and Samsung GearVR requires interaction methods go beyond the traditional touch /....
SwimSight
In competitions ‘On your mark’, ‘set’ and ‘Go’ represents different stages of mental and physical preparedness of getting....
StickAmps
StickAmps is an intuitive interface that provides feedback on the AC (Alternating Current) current flow through a bundled-cable. Single....
PostBits
Placing information at specific locations in the home provides rich and intuitive ways for people to cope with information, as they....
Knoctify
A product spinoff from the StickEar project by AHLab, Knoctify helps the Deaf to be aware of various events such visitors at the door,....
ArmSleeve
"ArmSleeve", a patient monitoring system to support occupational therapists in their upper limb rehabilitation work with stroke....
2015
The RIBbon
The RIBbon is an interactive lighting and architectural installation designed by the Advanced Architecture Laboratory and Augmented....
SonicSG
SonicSG celebrated Singapore’s 50th Anniversary by fostering a holistic understanding of the ways in which technology is changing our....
SHRUG
SHRUG, is an interactive shoulder rehabilitation exerciser. With this work system, we intend to (1) explore the effectiveness of....
RippleTouch
We present RippleTouch, a low resolution haptic interface that is capable of providing haptic stimulation to multiple areas of the body....
Mobile 360° Video Interaction
Omnidirectional videos (ODV), also known as panoramic videos, are an emerging, new kind of media. ODVs are typically recorded with....
FingerReader-v0
Accessing printed text in a mobile context is a major challenge for the blind. In this project, we conceptualise and design a....
Feel the Globe
"Feel & See the Globe" is a thermal, interactive installation. The central idea is to map temperature information in regions around the....
BWard
In the first few hours following the removal of central venous catheters, severe bleeding from the wound site may occur. These wound....
2014
SparKubes
SparKubes are a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation....
PaperPixels
PaperPixels is a toolkit for animating drawings on a regular paper in a subtle and ambient manner. This toolkit consists of two main....
nZwarm
nZwarm is a swarm of luminous “sea creatures” that interact with passers-by. Subtle and hardly visible by day, nZwarm comes alive at....
Keepers & Bees
Keepers and bees is a digital swarm of interactive critters that visitors can interact with in real time via their smartphones. Visitors....
iSwarm
iSwarm, the Singapore University of Technology and Design Advanced Architecture Laboratory and Augmented Human Lab's contribution to....
ircX
This project was done as an industrial project in collaboration with SingTel. It explored the potential of two scenarios in a shared....
I-Draw
I-Draw is a drawing tool to assist free hand drawings on physical surfaces. With I-Draw, we explore a novel approach to combine digital....
Foot.Note
Diabetic Food Ulcer (DFU) is one of the dangerous complications of Diabetes Mellitus that is notoriously progressive and high in....
EarPut
In this project, we make a case for leveraging the unique affordances of the human ear for eyes-free, mobile interaction. We present....
2013
StickEar
Sticky notes provide the versatility of being a redeployable and reusable way of anchoring visual information on physical objects while....
SpiderVision
SpiderVision is a wearable device that extends the human field of view to augment a user’s awareness of things happening behind....
SmartFinger
One of the key characteristics shared by both digital devices and physical objects is their physical appearance such as colors,....
FingerDraw
FingerDraw is a novel drawing interface that aims to keep children connected to the physical environment by letting them use their....
Birdie
Birdie is an exploration of a novel sensory experience as a first step towards a true flying experience. With the use of a....
Augmented Forearm
Recent technical advances allow traditional wristwatches to be equipped with high processing power. Not only do they allow for glancing....
2012
WatchMe
Remote monitoring allows us to understand the regular living behavior of the elderly and alert their loved ones in emergency situations.....
SpeechPlay
SpeechPlay is an intuitive system for creating expressive synthetic voices in a fun and interactive manner. Control of prosody....
Sparsh
Our digital world – laptop, TV, smart phone, e-book reader and all are now relying upon the cloud, the cloud of information. SPARSH....
EyeRing
EyeRing is a wearable intuitive interface that allows a person to point at an object to see or hear more information about it. We came....
2011
SUTDFoodCam
SUTDFoodCam is an IP camera mounted in the L2 pantry (next to IDC space), pointing directly down at the counter. If you have any food....
SoundFloor
We designed a vibrating wooden platform – a ‘Sound Floor’ – so that hearing-impaired children gained a better sense of the music....
Sensei
‘Sensei’ is a mobile interface for language learning (learning words, learning sentences, learning pronunciation). The project....
HapticChair
‘Haptic Chair’ is a sensory substitution interface that translate music into vibrotactile feedback, providing rich musical....