SparKubes are a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation or setup. This overcomes a variety of issues such as setting up network connection and instrumentation of the environment as long as a SparKube sees another, it “works”. SparKubes can be used to create a variety of low resolution tangible widgets that can control different appliances, e.g. an application on a nearby computer, wall-sized display or mobile device. The nature of the hardware implementation of SparKubes enables a set of seamless interactions between both computational devices and cubes.

PUBLICATIONS

Towards Understanding of Play with Augmented Toys

Sridhar, P.K., Nanayakkara, S.C. and Huber, J., 2017, March. Towards understanding of play with augmented toys. In Proceedings of the 8th Augmented Human International Conference (pp. 1-4).

SparKubes: Exploring the Interplay between Digital and Physical Spaces with Minimalistic Interfaces

Ortega-Avila, S., Huber, J., Janaka, N., Withana, A., Fernando, P. and Nanayakkara, S.C., 2014, December. SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 204-207).

SparKubes

SparKubes are a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation or setup. This overcomes a variety of issues such as setting up network connection and instrumentation of the environment as long as a SparKube sees another, it “works”. SparKubes can be used to create a variety of low resolution tangible widgets that can control different appliances, e.g. an application on a nearby computer, wall-sized display or mobile device. The nature of the hardware implementation of SparKubes enables a set of seamless interactions between both computational devices and cubes.

PUBLICATIONS

Towards Understanding of Play with Augmented Toys

Sridhar, P.K., Nanayakkara, S.C. and Huber, J., 2017, March. Towards understanding of play with augmented toys. In Proceedings of the 8th Augmented Human International Conference (pp. 1-4).

SparKubes: Exploring the Interplay between Digital and Physical Spaces with Minimalistic Interfaces

Ortega-Avila, S., Huber, J., Janaka, N., Withana, A., Fernando, P. and Nanayakkara, S.C., 2014, December. SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 204-207).

SparKubes are a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation or setup. This overcomes a variety of issues such as setting up network connection and instrumentation of the environment as long as a SparKube sees another, it “works”. SparKubes can be used to create a variety of low resolution tangible widgets that can control different appliances, e.g. an application on a nearby computer, wall-sized display or mobile device. The nature of the hardware implementation of SparKubes enables a set of seamless interactions between both computational devices and cubes.

PUBLICATIONS

Towards Understanding of Play with Augmented Toys

Sridhar, P.K., Nanayakkara, S.C. and Huber, J., 2017, March. Towards understanding of play with augmented toys. In Proceedings of the 8th Augmented Human International Conference (pp. 1-4).

SparKubes: Exploring the Interplay between Digital and Physical Spaces with Minimalistic Interfaces

Ortega-Avila, S., Huber, J., Janaka, N., Withana, A., Fernando, P. and Nanayakkara, S.C., 2014, December. SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 204-207).

SparKubes

SparKubes are a set of stand-alone tangible objects that are corded with simple behaviors and do not require additional instrumentation or setup. This overcomes a variety of issues such as setting up network connection and instrumentation of the environment as long as a SparKube sees another, it “works”. SparKubes can be used to create a variety of low resolution tangible widgets that can control different appliances, e.g. an application on a nearby computer, wall-sized display or mobile device. The nature of the hardware implementation of SparKubes enables a set of seamless interactions between both computational devices and cubes.

PUBLICATIONS

Towards Understanding of Play with Augmented Toys

Sridhar, P.K., Nanayakkara, S.C. and Huber, J., 2017, March. Towards understanding of play with augmented toys. In Proceedings of the 8th Augmented Human International Conference (pp. 1-4).

SparKubes: Exploring the Interplay between Digital and Physical Spaces with Minimalistic Interfaces

Ortega-Avila, S., Huber, J., Janaka, N., Withana, A., Fernando, P. and Nanayakkara, S.C., 2014, December. SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (pp. 204-207).