Lonce Wyse

Associate Professor

Lonce Wyse is a Associate Professor at the Department of Communication and New Media, National University of Singapore. He directs the IDMI Arts and Creativity Lab with its focus on sound in music and the arts. For his PhD (1994) in Cognitive and Neural Systems from Boston University he developed a computational model of musical pitch perception. He joined the Institute of Incomm Research in Singapore in 1994 where he designed and developed interactive sound systems. He is currently with the faculty of Communications and New Media at the National University of Singapore teaching in Sonic Arts and Media Aesthetics, and pursuing research in electroacoustic music creation, theory, and psychology.

More about Lonce: www.zwhome.org/~lonce/


Nanayakkara, S.C., Schroepfer, T., Wyse, L., Lian, A. and Withana, A., 2017, March. SonicSG: from floating to sounding pixels. In Proceedings of the 8th Augmented Human International Conference (pp. 1-5).

Nanayakkara S.C., Wyse L., Ong S.H. and Taylor E. “Enhancing Musical Experience for the Hearing-impaired using Visual and Haptic Inputs”, Human-Computer Interaction, 28 (2), pp.115-160, 2013.

Nanayakkara, S.C., Wyse, L. and Taylor, E.A., 2012, November. The haptic chair as a speech training aid for the deaf. In Proceedings of the 24th Australian Computer-Human Interaction Conference (pp. 405-410).

Wyse L., Nanayakkara S.C., Seekings, P., Ong S.H. and Taylor E. “Palm-area sensitivity to vibrotactile stimuli above 1 kHz”, NIME’12.

Nanayakkara, S.C., Wyse, L. and Taylor, E.A., 2012, October. Effectiveness of the haptic chair in speech training. In Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility (pp. 235-236).

Wyse, L., Mitani, N. and Nanayakkara, S.C., 2011. The Effect of Visualizing Audio Targets in a Musical Listening and Performance Task. In NIME (pp. 304-307).

Wyse, L., Nanayakkara, S.C. and Mitani, N., 2011, November. Biases and interaction effects in gestural acquisition of auditory targets using a hand-held device. In Proceedings of the 23rd Australian Computer-Human Interaction Conference (pp. 315-318).