Sankha completed his bachelor degree in applied sciences from the University of Sri Jayewardenepura in 2015. He is strongly passionate about AR, VR, MR, BCI, and also capable of learning and applying any kind of technology. After graduation, he has worked in a software company for 4 years. In that company, he has initiated an internal R&D unit and carried out several research projects related to augmented reality, mixed reality and BCI. Some of his spontaneous ideas and implementations have finally become mobile apps and new inventions. Also, he is known as a creative game developer who is inventing new methods for playing electronic games.
During his free time, he loves practising music, playing keyboard and writing new concepts.
Chua, Y., Cooray, S., Cortes, J.P.F., Denny, P., Dupuch, S., Garbett, D.L., Nassani, A., Cao, J., Qiao, H., Reis, A, Reis, D., Scholl, P.M., Sridhar, P.K., Suriyaarachchi, H., Taimana, F., Tang, V., Weerasinghe, C., Wen, E., Wu, M., Wu, Q., Zhang, H., Nanayakkara, S.C. 2023. Striving for Authentic and Sustained Technology Use In the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-based Science Education Platform. International Journal of Human–Computer Interaction (IJHCI).
Hannah Qiao, Hussel Suriyaarachchi, Sankha Cooray, and Suranga Nanayakkara. 2023. Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC '23). Association for Computing Machinery, New York, NY, USA, 278–288. https://doi.org/10.1145/3585088.3589384