Hannah completing her Master's degree in User Experience Design at Victoria University of Wellington (based in Auckland).
With a background in Education and Psychology (BA, University of Auckland), Hannah has a passion for teaching and learning. She is interested in understanding educational experiences through the interaction of digital technologies. As an artist and graphic designer, Hannah also enjoys working in visual design and incorporating these skills into her work.
In her spare time, she likes to read, bake, take photos and create art.
Chua, Y., Cooray, S., Cortes, J.P.F., Denny, P., Dupuch, S., Garbett, D.L., Nassani, A., Cao, J., Qiao, H., Reis, A, Reis, D., Scholl, P.M., Sridhar, P.K., Suriyaarachchi, H., Taimana, F., Tang, V., Weerasinghe, C., Wen, E., Wu, M., Wu, Q., Zhang, H., Nanayakkara, S.C. 2023. Striving for Authentic and Sustained Technology Use In the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-based Science Education Platform. International Journal of Human–Computer Interaction (IJHCI).
Hannah Qiao, Hussel Suriyaarachchi, Sankha Cooray, and Suranga Nanayakkara. 2023. Snatch and Hatch: Improving Receptivity Towards a Nature of Science with a Playful Mobile Application. In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference (IDC '23). Association for Computing Machinery, New York, NY, USA, 278–288. https://doi.org/10.1145/3585088.3589384